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Building Unity

By Michael ‘Piecez’ Prosserman
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : ECW Press
  • Isbn : 9781773056067
  • Pages : 256
  • Category : Business & Economics
  • Reads : 389
  • File Pdf: building-unity.pdf

Book Summary:

Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself.

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781839217692
  • Pages : 484
  • Category : Computers
  • Reads : 874
  • File Pdf: unity-2021-shaders-and-effects-cookbook.pdf

Book Summary:

Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.

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Book Summary:

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.

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A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

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  • Format : Pdf, ePub, Mobi, Kindle
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  • File Pdf: how-to-cheat-in-unity-5.pdf

Book Summary:

Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development

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Book Summary:

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781783559077
  • Pages : 144
  • Category : Computers
  • Reads : 155
  • File Pdf: unity-for-architectural-visualization.pdf

Book Summary:

A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.

Unity 2018 Shaders and Effects Cookbook

By John P. Doran,Alan Zucconi
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781788390958
  • Pages : 392
  • Category : Computers
  • Reads : 172
  • File Pdf: unity-2018-shaders-and-effects-cookbook.pdf

Book Summary:

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781849696371
  • Pages : 290
  • Category : Computers
  • Reads : 464
  • File Pdf: unity-character-animation-with-mecanim.pdf

Book Summary:

A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim's rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit scripts compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity 5. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity 5. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity 5 and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity 5. We will demonstrate the retargeting capabilities of Mecanim's Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity 5. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : "O'Reilly Media, Inc."
  • Isbn : 9781491999103
  • Pages : 408
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  • File Pdf: unity-game-development-cookbook.pdf

Book Summary:

Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface

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By Kartik Gupta
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : FutureZenGroup
  • Isbn : N.a
  • Pages : 81
  • Category : Computers
  • Reads : 609
  • File Pdf: unity-basic-tutorial-for-beginners.pdf

Book Summary:

About Of Author Kartik Gupta (born 2003) is an Indian video game developer, programmer, businessman, and entrepreneur, known as the work of FuturezenGroup. Kartik Gupta launched his game development book through which young children can learn to make games, can make their career. This is his first book and in the coming time, he will launch many of his books on game development. Through this, children will be able to learn to make games and will be able to make a good career. Has been developing and designing games since 2015. the Work on FutureZenGroup company, a Business Development Company based in Kanpur, India. I love Development, Designing, Programming, and Writing. Kartik Gupta also the author of a book published based on Android Game Development and has written a self-published book on game development which is available on Google Books on how to make your game like a pro and make money. This book will help you get to know Unity better. If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system.

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By Ciarán Robinson
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Isbn : 9780429850332
  • Pages : 278
  • Category : Technology & Engineering
  • Reads : 266
  • File Pdf: game-audio-with-fmod-and-unity.pdf

Book Summary:

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

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By John Panteleimon Manoussakis
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Wipf and Stock Publishers
  • Isbn : 9781498200431
  • Pages : 122
  • Category : Religion
  • Reads : 393
  • File Pdf: for-the-unity-of-all.pdf

Book Summary:

For the Unity of All offers significant and new contributions for the furthering of dialogue and the path to unity between East and West. In this excellent example of ecumenical theology, the author utilizes the resources of contemporary philosophy in an effort to shed some new light on centuries-old debates that perpetuate the division between the Christian churches.

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By Will Goldstone
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781849691451
  • Pages : 488
  • Category : Computers
  • Reads : 197
  • File Pdf: unity-3-x-game-development-essentials.pdf

Book Summary:

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Learning C# by Developing Games with Unity 2020

By Harrison Ferrone
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781800204447
  • Pages : 366
  • Category : Computers
  • Reads : 406
  • File Pdf: learning-c.pdf

Book Summary:

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.

C# Game Programming Cookbook for Unity 3D

By Jeff W. Murray
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : CRC Press
  • Isbn : 9781000359640
  • Pages : 298
  • Category : Computers
  • Reads : 431
  • File Pdf: c-game-programming-cookbook-for-unity-3d.pdf

Book Summary:

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

Neue Sachlichkeit 1918-33

By Steve Plumb
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Rodopi
  • Isbn : 9789042020191
  • Pages : 165
  • Category : Literary Criticism
  • Reads : 779
  • File Pdf: neue-sachlichkeit-1918-33.pdf

Book Summary:

Neue Sachlichkeit is thought by many to have too many diverse elements to be a unified movement. Originally divided by G.F. Hartlaub into two 'wings', Neue Sachlichkeit has since been broken down by critics into more groups, sometimes with opposing styles or regional influences. However, the importance of these divisions has rarely been explored in depth. Unlike previous surveys, which accept Neue Sachlichkeit as a divided entity, this book shows for the first time that in spite of its divisions, it may still be regarded as a unified, coherent movement. While different artists may have sought to express different specific concerns, what they all had in common was that they were uncomfortable with the world as it stood, and it is the way that this was expressed, making use of the object, that gave Neue Sachlichkeit its unity. This was just as true of the literature and photography of Neue Sachlichkeit, where the same themes as those found in the painting were frequently used. The fact that these are shared themes across different cultural media demonstrates that Neue Sachlichkeit reflected a mood of its time, and this book explores the ways in which this mood was expressed.

Hands-On Unity 2021 Game Development

By Nicolas Alejandro Borromeo
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781801077286
  • Pages : 710
  • Category : Computers
  • Reads : 184
  • File Pdf: hands-on-unity-2021-game-development.pdf

Book Summary:

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Hands-On Unity 2020 Game Development

By Nicolas Alejandro Borromeo
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 9781838647605
  • Pages : 580
  • Category : Computers
  • Reads : 152
  • File Pdf: hands-on-unity-2020-game-development.pdf

Book Summary:

Build immersive game experiences using the new Unity 2020 features with this practical guide Key FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unity’s AR FoundationBook Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learnWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to increase graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineImplement game artificial intelligence (AI) to control character behaviorDetect and fix optimization issues using profilers and batchingWho this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.

UNITY 3D İLE TEMEL SEVİYE VR OYUN GELİŞTİRME

By Çağlayan KARAGÖZLER,KODLAB YAYIN
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ.
  • Isbn : 9786052118641
  • Pages : 216
  • Category : Art
  • Reads : 651
  • File Pdf: unity-3d-İle-temel-sevİye-vr-oyun-gelİŞtİrme.pdf

Book Summary:

Oyun oynayalım! Oyun tasarımı, VR ve oyun motorları günümüzün ve geleceğin en değer gören ve görecek olan konularından bazıları. Her şeyden öte, oyun zaten insanlığın ilk zamanlarından beridir olan ve her daim hayatımızda olacağını düşünebileceğimiz bir kavram. Teknolojinin hızlı gelişimine en büyük öncülerden biri olan oyun sektörüne HTC Vive sanal gerçeklik gözlüğünden bakarak giriş yapın ve en yaygın kullanılan oyun motorlarından biri olan Unity ile ilgili önemli bir bilgi kaynağını başucunuza koyun. Bir oyun prototipi ile PC temelli ilk oyununuzu üretin! • Bir VR Tecrübesi Tasarlamak • Piyasadan Örnekler • Unity 2019 ve Kurulumu • 3 Boyut Algısı • Mesh: Görünür Obje • Işık ve Kamera • İlk Oyun Sahnemiz • Kullanılan Dosya Tipleri • Unity C# Giriş • İlk ve Temel Objemiz: GameObject • Oyun Algoritması • Oyun Akışını Kodlama • İnteraktif Objeler, Arayüz, Ses ve Müzik • Optimizasyon • Yazılım Optimizasyonları • İmaj Dosyası ve Boyut Optimizasyonları • Özel Bileşenler • Particle System • Çıktı Alma • Diğer VR Sistemler Hakkında Bilgi

Aspiring

By Damien Wilkins
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Massey University Press
  • Isbn : 9780995135468
  • Pages : 200
  • Category : Young Adult Fiction
  • Reads : 764
  • File Pdf: aspiring.pdf

Book Summary:

Fifteen-year-old Ricky lives in Aspiring, a town that's growing at an alarming rate. Ricky's growing, too — 6'7&”, and taller every day. But he's stuck in a loop: student, uncommitted basketballer, and puzzled son, burdened by his family's sadness. And who's the weird guy in town with a chauffeur and half a Cadillac? What about the bits of story that invade his head? Uncertain what's real — and who he is — Ricky can't stop sifting for clues. He has no idea how things will end up . . .With sunlight, verve and humour, award-winning writer Damien Wilkins brings us a beguiling boy who's trying to make sense of it all.

Facets of Unity

By A. H. Almaas
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Shambhala Publications
  • Isbn : 9780834824034
  • Pages : 320
  • Category : Psychology
  • Reads : 759
  • File Pdf: facets-of-unity.pdf

Book Summary:

Facets of Unity presents the Enneagram of Holy Ideas as a crystal clear window on the true reality experienced in enlightened consciousness. Here we are not directed toward the psychological types but the higher spiritual realities they reflect. We discover how the disconnection from each Holy Idea leads to the development of its corresponding fixation, thus recognizing each types deeper psychological core. Understanding this core brings each Holy Idea within reach, so its spiritual perspective can serve as a key for unlocking the fixation and freeing us from its limitations.

Unity 3D + Photon 線上遊戲開發入門

By 紀曲峰,林志勇
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : 博碩文化股份有限公司
  • Isbn : 9789862017715
  • Pages : 400
  • Category : Computers
  • Reads : 742
  • File Pdf: unity-3d-photon-線上遊戲開發入門.pdf

Book Summary:

遊戲主流從單機轉向線上遊戲已經有十幾年的歷史,近幾年因為移動平台的興起讓遊戲的技術產生了很大的變化,尤其是Unity 3D的出現,讓獨立製作者可以不再為基礎工作投入大量的時間人力,而可以專心將心力放在遊戲的創意和趣味上,但就算遊戲生態快速改變,Online的需求並沒有因此而降低其熱度,反而是Online Game從AP轉移到了手機及網頁上,明明Game Server技術的需求越來越大,在網路的服務及技術並沒有像遊戲引擎出現一樣快速的將開發門檻降低,相反的還越來越高,這時如果採用套裝的Game Server

Unity 3D游戏场景设计实例教程

By 李瑞森,王至,吴慧剑编著,李若梅主审
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : BEIJING BOOK CO. INC.
  • Isbn : 9787115346711
  • Pages : 256
  • Category : Computers
  • Reads : 884
  • File Pdf: unity-3d游戏场景设计实例教程.pdf

Book Summary:

本书针对Unity3D引擎进行了全面、系统的讲解,全书从结构上主要分为3大部分:概论、引擎知识讲解以及实例制作讲解。概论主要针对游戏图像技术的发展以及当今游戏制作领域的主流引擎技术进行介绍,引擎知识讲解是针对Unity3D引擎的理论与实际操作进行全面系统的讲解;野外游戏场景和室内游戏场景两大实例带领大家学习利用Untiy3D引擎编辑器制作游戏场景的整体流程、方法和技巧。本书完整讲解了利用Unity3D引擎制作游戏场景的全过程,内容全面,结构清晰,可作为游戏爱好者入门游戏制作的基础教材,也可作为游戏设计院校的专业教材,对于一线从业人员本书还可当作Unity引擎的用户手册来参考和查阅。

A Critical Study of Hans Küng’s Ecclesiology

By C. Simut
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer
  • Isbn : 9780230613393
  • Pages : 191
  • Category : Literary Criticism
  • Reads : 324
  • File Pdf: a-critical-study-of-hans-küng-s-ecclesiology.pdf

Book Summary:

The book presents the transition from traditionalism to modernism in connection to two of Küng's most important books on ecclesiology: Structures of the Church (1962) as representing Küng's traditional theology, and On Being a Christian (1974) as a reflection of his modern approach to Christianity.

Between Kant and Hegel

By Dieter Henrich
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Harvard University Press
  • Isbn : 9780674038585
  • Pages : 400
  • Category : Philosophy
  • Reads : 422
  • File Pdf: between-kant-and-hegel.pdf

Book Summary:

Electrifying when first delivered in 1973, legendary in the years since, Dieter Henrich's lectures on German Idealism were the first contact a major German philosopher had made with an American audience since the onset of World War II. They remain one of the most eloquent explanations and interpretations of classical German philosophy and of the way it relates to the concerns of contemporary philosophy. Thanks to the editorial work of David Pacini, the lectures appear here with annotations linking them to editions of the masterworks of German philosophy as they are now available. Henrich describes the movement that led from Kant to Hegel, beginning with an interpretation of the structure and tensions of Kant's system. He locates the Kantian movement and revival of Spinoza, as sketched by F. H. Jacobi, in the intellectual conditions of the time and in the philosophical motivations of modern thought. Providing extensive analysis of the various versions of Fichte's Science of Knowledge, Henrich brings into view a constellation of problems that illuminate the accomplishments of the founders of Romanticism, Novalis and Friedrich Schlegel, and of the poet Hölderlin's original philosophy. He concludes with an interpretation of the basic design of Hegel's system.

Peace and Reconciliation

By Pauline Kollontai
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Isbn : 9781317082897
  • Pages : 218
  • Category : Religion
  • Reads : 513
  • File Pdf: peace-and-reconciliation.pdf

Book Summary:

Establishing a shared identity is an important part of any process of peace and reconciliation. This book discusses issues and theories of identity formation that can be implemented for peace and reconciliation from the perspectives of theology and religious studies, whilst interacting with politics, socio-cultural studies and economics. By focusing on the theme of peace and reconciliation, and employing an interdisciplinary approach, this volume will make a significant contribution to the discussion of the situation of the Korean peninsula, and wider global contexts. The volume explores theoretical issues such as political and economic implications of reconciliation; interfaith and biblical perspectives; and the role of religion in peace making. Furthermore the contributors examine practical implications of the theme in the contexts of Germany, Northern Ireland, South Africa, India, East Asia, Bosnia-Herzegovina and the Korean peninsula. The book offers invaluable insights for policy-makers, academics, and lay leaders, besides being an important tool for researchers and students of theology, religion, sociology, politics and history.

An Introduction to Manifolds

By Loring W. Tu
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer Science & Business Media
  • Isbn : 1441974008
  • Pages : 410
  • Category : Mathematics
  • Reads : 333
  • File Pdf: an-introduction-to-manifolds.pdf

Book Summary:

Manifolds, the higher-dimensional analogs of smooth curves and surfaces, are fundamental objects in modern mathematics. Combining aspects of algebra, topology, and analysis, manifolds have also been applied to classical mechanics, general relativity, and quantum field theory. In this streamlined introduction to the subject, the theory of manifolds is presented with the aim of helping the reader achieve a rapid mastery of the essential topics. By the end of the book the reader should be able to compute, at least for simple spaces, one of the most basic topological invariants of a manifold, its de Rham cohomology. Along the way, the reader acquires the knowledge and skills necessary for further study of geometry and topology. The requisite point-set topology is included in an appendix of twenty pages; other appendices review facts from real analysis and linear algebra. Hints and solutions are provided to many of the exercises and problems. This work may be used as the text for a one-semester graduate or advanced undergraduate course, as well as by students engaged in self-study. Requiring only minimal undergraduate prerequisites, 'Introduction to Manifolds' is also an excellent foundation for Springer's GTM 82, 'Differential Forms in Algebraic Topology'.

Basic Real Analysis

By Anthony W. Knapp
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer Science & Business Media
  • Isbn : 9780817644413
  • Pages : 656
  • Category : Mathematics
  • Reads : 800
  • File Pdf: basic-real-analysis.pdf

Book Summary:

Systematically develop the concepts and tools that are vital to every mathematician, whether pure or applied, aspiring or established A comprehensive treatment with a global view of the subject, emphasizing the connections between real analysis and other branches of mathematics Included throughout are many examples and hundreds of problems, and a separate 55-page section gives hints or complete solutions for most.

Team Unity

By John Ross
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Isbn : 9781000577440
  • Pages : 220
  • Category : Business & Economics
  • Reads : 244
  • File Pdf: team-unity.pdf

Book Summary:

Based on more than ten years of researching, observing, coaching, and building extraordinary teams, this entertaining and thought-provoking book demonstrates how to unify groups of all sizes to maximize performance. Unity is the most influential factor in team performance and, although it is frequently discussed, it is often misunderstood. This book explains how disunity is the root cause of all team dysfunctions, and provides clear instructions on how to define, measure, and increase unity in your organization. Through entertaining and impactful stories, John Ross divides Team Unity into four components - focus, direction, trust, and conflict – and examines how they are related and measured. Notably, Ross introduces The Unity Formula: a simple equation useful for leaders at all levels in any organization to measure the team’s current unity and identify areas for improvement. Senior and middle managers in manufacturing, hospitality, and a range of other industries, as well as entry level employees and students of organizational behavior and HRM, will find this book an invaluable resource for understanding how to identify, measure and partake in the right steps to increase team performance.

Unity Game Development Essentials

By Will Goldstone
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 1847198198
  • Pages : 298
  • Category : Computers
  • Reads : 945
  • File Pdf: unity-game-development-essentials.pdf

Book Summary:

Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

The Occult World

By Christopher Partridge
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Isbn : 9781317596769
  • Pages : 780
  • Category : Religion
  • Reads : 932
  • File Pdf: the-occult-world.pdf

Book Summary:

This volume presents students and scholars with a comprehensive overview of the fascinating world of the occult. It explores the history of Western occultism, from ancient and medieval sources via the Renaissance, right up to the nineteenth and twentieth centuries and contemporary occultism. Written by a distinguished team of contributors, the essays consider key figures, beliefs and practices as well as popular culture.