The Legend of Zelda Encyclopedia Book

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The Legend of Zelda Encyclopedia

By Nintendo
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Dark Horse Comics
  • Isbn : 9781506706436
  • Pages : 328
  • Category : Games & Activities
  • Reads : 157
  • File Pdf: the-legend-of-zelda-encyclopedia.pdf

Book Summary:

This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts. Also look for The Legend of Zelda: Breath of the Wild -- Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! An exhaustive compendium of everything from the first 30 years of The Legend of Zelda. An expansion of information from The Legend of Zelda timeline. Rare development sketches of your favorite characters. An extensive database of items and enemies.

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  • File Pdf: nes-classic.pdf

Book Summary:

Think you have mastered The Legend Of Zelda 2??? Think again! This unofficial guide has everything you need to know to become the hero that saves Hyrule again.... Find every heart piece, secret caves and detailed strategies on how to beat each boss in every dungeon. Legend Of Zelda 2 is one of the most underrated games ever published on the original NES. Thanks to the NES Classic new and old gamers are being able to see just how different and unique this game truly is. It doesn't matter if you play it on the NES Classic or the original NES, this game is a favorite on everybody's list.First time players or longtime masters will LOVE this guide! Inside get the best tips on: What items to collect before heading into the first dungeon Detailed maps for each dungeon and were all the special items are How to find hidden caves throughout Hyrule Multiple maps of the Overworld with hidden locations and items marked Maps for BOTH the first and second quest And More Don’t delay, BUY THIS GUIDE today and discover some of the best secrets that The Legend Of Zelda 2 has to offer!

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Bringing the art and magick of casting spells to the masses, Lexa Rosean is the new face of Wicca. In The Encyclopedia of Magickal Ingredients she provides beginner and experienced practitioners of spellcasting with a quick, easy, and accurate guide to the magickal powers and properties of herbs, spices, flowers, vegetables, fruits, metals, and colors -- more than 500 ingredients in all. With this info at your fingertips, you can craft spells for specific desires or needs -- whether it's love, luck, fertility, or even next month's rent! Written with passion for the craft and a deep understanding of the needs of modern-day Wiccans, The Encyclopedia of Magickal Ingredients is an indispensable addition to every occult library and an essential reference for all with the gift of magick.

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  • File Pdf: the-legend-of-zelda.pdf

Book Summary:

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From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.

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Book Summary:

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Book Summary:

The SAGE International Encyclopedia of Mass Media and Society discusses media around the world in their varied forms—newspapers, magazines, radio, television, film, books, music, websites, social media, mobile media—and describes the role of each in both mirroring and shaping society. This encyclopedia provides a thorough overview of media within social and cultural contexts, exploring the development of the mediated communication industry, mediated communication regulations, and societal interactions and effects. This reference work will look at issues such as free expression and government regulation of media; how people choose what media to watch, listen to, and read; and how the influence of those who control media organizations may be changing as new media empower previously unheard voices. The role of media in society will be explored from international, multidisciplinary perspectives via approximately 700 articles drawing on research from communication and media studies, sociology, anthropology, social psychology, politics, and business.

Encyclopedia of Play in Today's Society

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  • File Pdf: encyclopedia-of-play-in-today-s-society.pdf

Book Summary:

CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.

The Encyclopedia of American Animated Television Shows

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  • Category : Reference
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  • File Pdf: the-encyclopedia-of-american-animated-television-shows.pdf

Book Summary:

This volume highlights North American animated television series broadcast between 1948 and 2016, providing credits for their original broadcast period and significant members of the cast and crew, as well as short descriptive and critical analyses.

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  • Isbn : 9781526737809
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  • File Pdf: the-nes-encyclopedia.pdf

Book Summary:

The NES is one of the most iconic video game systems of all time, and is credited with ‘saving’ the American video games industry in the early 80s when it looked likely to collapse. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo's first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, the NES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular: both for older fans who remember it the first time around, and younger gamers discovering the system for the first time through Nintendo’s regular re-releases of its older games. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo will be launching a variety of classic NES games for download on the system later in 2018, meaning a new audience of gamers is due to discover the NES for the first time.

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  • Format : Pdf, ePub, Mobi, Kindle
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  • Isbn : 9781683352341
  • Pages : 256
  • Category : Reference
  • Reads : 265
  • File Pdf: the-encyclopedia-of-misinformation.pdf

Book Summary:

“In an era of ‘alternative facts,’ Rex Sorgatz’s The Encyclopedia of Misinformation helps put things in perspective.” —Fast Company This compendium of misinformation, deception, and self-delusion throughout history examines fakery in the context of science and advertising, humor and law, sports and video games, and beyond. Entries span eclectic topics: Artificial Intelligence, Auto-Tune, Chilean Sea Bass, Clickbait, Cognitive Dissonance, Cryptids, False Flag Operations, Gaslighting, Gerrymandering, Kayfabe, Laugh Tracks, Milli Vanilli, P.T. Barnum, Photoshopping, Potemkin Villages, Ponzi Schemes, Rachel Dolezal, Strategery, Truthiness, and the Uncanny Valley. From A to Z, this is the definitive guide to how we are tricked, and how we trick ourselves. “Occasional salty language and pop-culture references make this compendium of 300 short entries a delightful mix of high- and lowbrow.” —Booklist

The Ashgate Encyclopedia of Literary and Cinematic Monsters

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  • Isbn : 9781317044260
  • Pages : 640
  • Category : Literary Criticism
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  • File Pdf: the-ashgate-encyclopedia-of-literary-and-cinematic-monsters.pdf

Book Summary:

From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.

Encyclopedia of Mobile Phone Behavior

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  • Format : Pdf, ePub, Mobi, Kindle
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  • Isbn : 9781466682405
  • Pages : 1542
  • Category : Computers
  • Reads : 844
  • File Pdf: encyclopedia-of-mobile-phone-behavior.pdf

Book Summary:

The rise of mobile phones has brought about a new era of technological attachment as an increasing number of people rely on their personal mobile devices to conduct their daily activities. Due to the ubiquitous nature of mobile phones, the impact of these devices on human behavior, interaction, and cognition has become a widely studied topic. The Encyclopedia of Mobile Phone Behavior is an authoritative source for scholarly research on the use of mobile phones and how these devices are revolutionizing the way individuals learn, work, and interact with one another. Featuring exhaustive coverage on a variety of topics relating to mobile phone use, behavior, and the impact of mobile devices on society and human interaction, this multi-volume encyclopedia is an essential reference source for students, researchers, IT specialists, and professionals seeking current research on the use and impact of mobile technologies on contemporary culture.

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Book Summary:

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The SNES Encyclopedia

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  • File Pdf: the-snes-encyclopedia.pdf

Book Summary:

Following on from the previously released NES Encyclopedia, The SNES Encyclopedia is the ultimate resource for fans of Nintendo's second home video game console, the Super Nintendo Entertainment System. Containing detailed information on all 780 games released for the SNES in the west, this enormous book is full of screenshots, trivia and charmingly bad jokes. It also includes a bonus section covering the entire 22-game library of the Virtual Boy, Nintendo's ill-fated 3D system which was released at the end of the SNES's life.

Encyclopedia of Information Science and Technology, Fourth Edition

By Khosrow-Pour, D.B.A., Mehdi
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Book Summary:

In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-volume set which includes 705 original and previously unpublished research articles covering a full range of perspectives, applications, and techniques contributed by thousands of experts and researchers from around the globe. This authoritative encyclopedia is an all-encompassing, well-established reference source that is ideally designed to disseminate the most forward-thinking and diverse research findings. With critical perspectives on the impact of information science management and new technologies in modern settings, including but not limited to computer science, education, healthcare, government, engineering, business, and natural and physical sciences, it is a pivotal and relevant source of knowledge that will benefit every professional within the field of information science and technology and is an invaluable addition to every academic and corporate library.

Pop Culture Places: An Encyclopedia of Places in American Popular Culture [3 volumes]

By Gladys L. Knight
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : ABC-CLIO
  • Isbn : 9780313398834
  • Pages : 1041
  • Category : Social Science
  • Reads : 950
  • File Pdf: pop-culture-places.pdf

Book Summary:

This three-volume reference set explores the history, relevance, and significance of pop culture locations in the United States—places that have captured the imagination of the American people and reflect the diversity of the nation. • Enables readers to perceive how their lives have been influenced by everyday places in the past, from centuries ago to the modern era • Provides unique and enlightening insights through a comprehensive overview of the history, contemporary perspectives, and pop culture influences of places across America • Spotlights historic locations central to films, television, music, and daily life to teach students about American history and culture through topics that interest them

The Sega Mega Drive & Genesis Encyclopedia

By Chris Scullion
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : White Owl
  • Isbn : 9781526746627
  • Pages : 280
  • Category : Games & Activities
  • Reads : 786
  • File Pdf: the-sega-mega-drive-genesis-encyclopedia.pdf

Book Summary:

The third book in Chris Scullion’s series of video game encyclopaedias, the Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, the Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system.

Encyclopedia of Television Shows, 1925 through 2010, 2d ed.

By Vincent Terrace
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : McFarland
  • Isbn : 9780786486410
  • Pages : 1330
  • Category : Performing Arts
  • Reads : 363
  • File Pdf: encyclopedia-of-television-shows-1925-through-2010-2d-ed.pdf

Book Summary:

This fully updated and expanded edition covers over 10,200 programs, making it the most comprehensive documentation of television programs ever published. In addition to covering the standard network and cable entertainment genres, the book also covers programs generally not covered elsewhere in print (or even online), including Internet series, aired and unaired pilot films, erotic series, gay and lesbian series, risqué cartoons and experimental programs from 1925 through 1945.

The Legend of Zelda. The History of a Legendary Saga Vol. 2

By Valérie Précigout
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Third Editions
  • Isbn : 9782377842346
  • Pages : 176
  • Category : Games & Activities
  • Reads : 445
  • File Pdf: the-legend-of-zelda-the-history-of-a-legendary-saga-vol-2.pdf

Book Summary:

Continue the discovery of the famous game The Legend of Zelda! Featuring in the pantheon of video games, the Breath of the Wild episode of the mythical Zelda saga is fully covered in this new book. Following the first Chronicle volume of a legendary saga, this second part focuses exclusively on the episode Breath of the Wild, decrypting its references, its game system and the inspiration of its developers! EXTRACT Starting production on a title that sought to radically redefine the core elements of a franchise as iconic as The Legend of Zelda involved a certain amount of risk for Nintendo. To fully understand the situation, we feel it is essential to start by determining what was really at stake in this challenging effort by looking at the many promises that The Legend of Zelda: Breath of the Wild carried with it from the earliest announcement of its development until the moment it was released. With this perspective in mind, we will first step back in time to examine any clues potentially found in other recent installments of the franchise as to the creators’ desire to rethink the game’s most basic conventions. We will then consider what fans were expecting from this attempt to go back to basics and revive the ambitions of the original Legend of Zelda. We will also look at Nintendo’s communications strategy by way of the trailers and other official presentations that were used to introduce the game, and consider the credibility of Breath of the Wild’s claim to innovation in its approach to the open world genre. Of course, we will also focus considerable attention on director Hidemaro Fujibayashi’s history with the series, and listen to the development team’s thoughts as we attempt to better understand the origins of this latest Zelda game. We then close the chapter with a look at initial reactions from fans and video game journalists when the game was first released on March 3, 2017. ABOUT THE AUTHOR Better known by her pseudonym Romendil, Valérie Précigout spent 15 years as a journalist for Jeuxvideo.com, Europe’s largest video game website. A fan of Japanese RPGs, she managed to establish herself as an online critic when the Internet was still struggling to keep up with print media. She loves manga culture and Japanese leisure activities and shares her impressions about video-gaming news at Extralife.fr. She is also the author of Dragon Ball: The Tribute, from the Force label at Third Éditions, and contributes articles to the Level Up book series from the same publisher.

Encyclopedia of Sports Films

By K Edgington,Thomas Erskine,James M. Welsh
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Scarecrow Press
  • Isbn : 0810876531
  • Pages : 564
  • Category : Performing Arts
  • Reads : 574
  • File Pdf: encyclopedia-of-sports-films.pdf

Book Summary:

In this reference volume, more than 200 fictional feature-length movies with a primary focus on an athletic endeavor are discussed, including comedies, dramas, and biopics. Brief summaries and credit information are provided for an additional 200 films, and appendixes include made-for-teleivion movies and documentaries.

Encyclopedia of Television Film Directors

By Jerry Roberts
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Scarecrow Press
  • Isbn : 9780810863781
  • Pages : 862
  • Category : Performing Arts
  • Reads : 134
  • File Pdf: encyclopedia-of-television-film-directors.pdf

Book Summary:

From live productions of the 1950s like Requiem for a Heavyweight to big budget mini-series like Band of Brothers, long-form television programs have been helmed by some of the most creative and accomplished names in directing. Encyclopedia of Television Film Directors brings attention to the directors of these productions, citing every director of stand alone long-form television programs: made for TV movies, movie-length pilots, mini-series, and feature-length anthology programs, as well as drama, comedy, and musical specials of more than 60 minutes. Each of the nearly 2,000 entries provides a brief career sketch of the director, his or her notable works, awards, and a filmography. Many entries also provide brief discussions of key shows, movies, and other productions. Appendixes include Emmy Awards, DGA Awards, and other accolades, as well as a list of anthology programs. A much-needed reference that celebrates these often-neglected artists, Encyclopedia of Television Film Directors is an indispensable resource for anyone interested in the history of the medium.

Encyclopedia of African American Actresses in Film and Television

By Bob McCann
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : McFarland
  • Isbn : 9780786458042
  • Pages : 461
  • Category : Performing Arts
  • Reads : 407
  • File Pdf: encyclopedia-of-african-american-actresses-in-film-and-television.pdf

Book Summary:

The first work of its kind, this encyclopedia provides 360 brief biographies of African American film and television actresses from the silent era to 2009. It includes entries on well-known and nearly forgotten actresses, running the gamut from Academy Award and NAACP Image Award winners to B–film and blaxpoitation era stars. Each entry has a complete filmography of the actress’s film, TV, music video or short film credits. The work also features more than 170 photographs, some of them rare images from the Schomburg Center for Research in Black Culture.

The Werewolf Book

By Brad Steiger
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Visible Ink Press
  • Isbn : 9781578593767
  • Pages : 384
  • Category : Body, Mind & Spirit
  • Reads : 293
  • File Pdf: the-werewolf-book.pdf

Book Summary:

When Darkness Reigns and the Full Moon Glows, Terror Emerges to Stalk the Unsuspecting… From lycanthropic creatures found on television and film such as Teen Wolf, Twilight, and True Blood to the earliest folklore of shape-shifting creatures, The Werewolf Book: The Encyclopedia of Shapeshifting Beings is an eye-opening, blood-pounding tour through the ages of monsters with the most amazing camouflage capabilities—they hide among us! Along the way, you’ll land at the doorstep of creatures like hirsute mass-murderer Albert Fish, and Fritz Haarman, who slaughtered and ate his victims—selling the leftovers as steaks and roasts in his butcher shop—as well as visits to mythical shamans, sirens, and skin walkers. Covering 140,000 years of legend, mythology, and fact, The Werewolf Book provides hair-raising evidence of strange and obsessional behavior through the centuries. Learn the basics of becoming a werewolf and the intricacies of slaying the beast. A true homage to werewolves and other full moon beasts, it includes topics such as … • Bear, tiger, coyote, and other shape-shifting people • Classic and modern werewolf movies • Gargoyles, totem poles, and Internet depictions • Serial killers and sadistic rulers • Sorcery, spells, and talismans • Television shows, songs, and computer games

The Aesthetics of Videogames

By Jon Robson,Grant Tavinor
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Isbn : 9781351809450
  • Pages : 236
  • Category : Philosophy
  • Reads : 820
  • File Pdf: the-aesthetics-of-videogames.pdf

Book Summary:

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

By Tison Pugh
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : U of Nebraska Press
  • Isbn : 9781496218834
  • Pages : 306
  • Category : Literary Criticism
  • Reads : 266
  • File Pdf: chaucer-s-losers-nintendo-s-children-and-other-forays-in-queer-ludonarratology.pdf

Book Summary:

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts--from Chaucer's Canterbury Tales to Nintendo's Legend of Zelda franchise, from Edward Albee's dramatic masterpiece Who's Afraid of Virginia Woolf? to J. K. Rowling's Harry Potter fantasy novels--Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children's questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.

Franchise Era

By Fleury James Fleury
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Edinburgh University Press
  • Isbn : 9781474419246
  • Pages : 336
  • Category :
  • Reads : 497
  • File Pdf: franchise-era.pdf

Book Summary:

As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.

100 Greatest Video Game Franchises

By Robert Mejia,Jaime Banks,Aubrie Adams
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Rowman & Littlefield
  • Isbn : 9781442278158
  • Pages : 266
  • Category : Games & Activities
  • Reads : 570
  • File Pdf: 100-greatest-video-game-franchises.pdf

Book Summary:

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.