The Legend of Zelda: Art & Artifacts Book

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The Legend of Zelda: Art & Artifacts

By Nintendo
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Dark Horse Comics
  • Isbn : 9781630089382
  • Pages : 424
  • Category : Art
  • Reads : 754
  • File Pdf: the-legend-of-zelda.pdf

Book Summary:

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!

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By Nicolas Courcier,Mehdi El Kanafi
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Third Editions
  • Isbn : 9782377840038
  • Pages : 226
  • Category : Games & Activities
  • Reads : 254
  • File Pdf: zelda.pdf

Book Summary:

A collector's book to learn more about the world of one of the most legendary video games! To celebrate the 30th anniversary of The Legend of Zelda, Third Editions wanted to pay respect to this legendary saga, one of the most prestigious in the gaming world. This work chronicles every game of the series, from the first episode to the latest Hyrule Warriors on 3DS, deciphering the whole universe using deep analysis and reflection. Dive into this unique publication, presented as an ancient tome, which will allow adventure fans to finally (re)discover the amazing Legend of Zelda. Immerse yourself in this unique collection, presented in the form of an old grimoire, which will delight all adventure lovers to finally discover the fabulous legend of Zelda! EXTRACT In the kingdom of Hyrule, a legend has been passed down since the beginning of time: A mysterious artifact known as the Triforce, symbolized by three golden triangles arranged to form a fourth triangle, is said to possess mystical powers. It is hardly surprising that this object has been coveted by many power-hungry men over the centuries. One day, the evil Ganon, the Prince of Darkness whose ambition is to subjugate the entire world to his will, sends his armies to attack the peaceful kingdom. He manages to capture one of the fragments of the Triforce, the triangle of power. Daughter of the king of Hyrule, Princess Zelda is terrified at the prospect of seeing Ganon’s armies swarming over the world. She, too, seizes a fragment of the Triforce, the triangle of wisdom, and chooses to break it into eight pieces, which she then scatters across the world, hiding them to prevent Ganon from ever acquiring them. She then orders her faithful nursemaid Impa to go forth and seek a warrior brave enough to challenge Ganon. As Impa roams the kingdom of Hyrule in the hope of finding a savior, Ganon learns of Zelda’s plans and has her locked up before sending his men to track down the nursemaid. Surrounded by these ruthless creatures, Impa is saved by a young boy named Link at the very moment when it appears that all is lost. As unbelievable as it may seem, Link has been chosen by the golden triangle of courage, and thus holds a part of the Triforce himself. Convinced that she has finally found the one who will save the kingdom, Impa hurries to tell him her story. Link accepts his mission to rescue Zelda without hesitation. Before confronting Ganon, however, he will have to gather the eight fragments of the triangle of wisdom, which are his only hope of gaining entry to the dungeon deep beneath Death Mountain where the Prince of Darkness hides. His quest has only just begun. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third.

All the Wrong Moves

By Sasha Chapin
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : McClelland & Stewart
  • Isbn : 9780771024337
  • Pages : 288
  • Category : Biography & Autobiography
  • Reads : 845
  • File Pdf: all-the-wrong-moves.pdf

Book Summary:

An enthralling journey into the world of chess--a story of heartbreak, obsession, failure, and the hunger for greatness. Sasha Chapin is a victim of chess. Like countless amateurs before him--Albert Einstein, Humphrey Bogart, and Marcel Duchamp among them--the game has consumed his life and his mind. First captivated by it as a member of his high school chess club, he found his passion rekindled during an accidental encounter with chess hustlers on the streets of Kathmandu. In its aftermath, he forgot to care about anything else. Like a spurned lover, he tried to move on, but he found the game more seductive the more he resisted it. And so, he reasons, if he can't defeat his addiction, he will try instead to master the game. All the Wrong Moves traces Chapin's rollicking two-year journey around the globe in search of glory. He travels to tournaments in Bangkok and Hyderabad. He seeks out a mentor in St. Louis, a grandmaster whose personality is half rabbi and half monk, and who offers cryptic wisdom and caustic insults ("you're the best player in your chair.") His story builds toward the Los Angeles Open, where Chapin is clearly outmatched and yet determined not to lose. Stylish, inventive, and laugh-out-loud funny, All the Wrong Moves is more than a work of history or autobiography. It is a chronicle of the highs and lows of obsession, of love pursued to its limits, and of a life driven by lust, terror, and the elusive possibility of victory.

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Dark Horse Comics
  • Isbn : 9781630086176
  • Pages : 320
  • Category : Games & Activities
  • Reads : 402
  • File Pdf: the-art-of-fire-emblem.pdf

Book Summary:

The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : eBook Partnership
  • Isbn : 9781387524518
  • Pages : 84
  • Category : Games & Activities
  • Reads : 658
  • File Pdf: legend-of-zelda-breath-of-the-wild-wii-u-nintendo-switch-pc-dlc-map-amiibo-recipes-shrines-game-guide-unofficial.pdf

Book Summary:

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By Various
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Dark Horse Comics
  • Isbn : 9781630080709
  • Pages : 320
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  • Reads : 505
  • File Pdf: art-of-he-man-and-the-masters-of-the-universe.pdf

Book Summary:

In 1983, the world was introduced to He-Man and the Masters of the Universe. What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Dark Horse Comics
  • Isbn : 9781506713809
  • Pages : 384
  • Category : Art
  • Reads : 230
  • File Pdf: the-art-of-splatoon-2.pdf

Book Summary:

An amaze-ink behind-the-scenes look at the making of Splatoon 2, one of the best-selling Nintendo Switch games of all time! Dive into over 380 pages worth of illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands. The Art of Splatoon 2 also features storyboards and other extras sure to make a splash with any fan! Don't miss this ink-redible look at the best-selling family-friendly game Splatoon 2!

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : MIT Press
  • Isbn : 9780262360944
  • Pages : 336
  • Category : Games & Activities
  • Reads : 693
  • File Pdf: the-elusive-shift.pdf

Book Summary:

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

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  • Format : Pdf, ePub, Mobi, Kindle
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  • Isbn : 9791036883637
  • Pages :
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  • File Pdf: always-never.pdf

Book Summary:

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : MIT Press
  • Isbn : 9780262261890
  • Pages : 264
  • Category : Social Science
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  • File Pdf: unit-operations.pdf

Book Summary:

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.